The Ammo Hold increases the capacity of non-energy weapons carried by the player's ship by 25%. In other words, missiles, sappers, rockets, and the Chatter Cannon are attached to the ship with a higher ammo count while this system is equipped.
Store Description[]
The following text is copied from in-game. Typos and inconsistencies preserved.
*Adds 25% to ammo
Ever wish that you had more missiles, mines, rockets, or torpedoes? While effective, the downside to depletable weapons is that they often seem to run out when the fur starts to fly. Now, thanks to Lorian Industrial Technologies, you wish has come true. The ammo hold is an extended magazine that is fitted to your existing weapon bays, allowing you to carry 25% more missiles, mines, rockets, or torpedoes.
Notes[]
- The Ammo Hold system increases the capacity of the following weapons:
- Chatter Cannon, from 750 to 937 bullets.
- Tiger Missile, from 12 to 15 missiles.
- Sunspot Missile, from 8 to 10 missiles.
- Tesla EMP Missile, from 6 to 7 missiles.
- Swarm Missile, from 8 to 10 missiles.
- Spire Rocket, from 40 to 50 rockets.
- Plasma Rocket, from 20 to 25 rockets.
- Power Sapper, from 16 to 20 sappers.
- Inertia Sapper, from 12 to 15 sappers.
- Phase Sapper, from 16 to 20 sappers.
- Because the Helios Rocket and Remote Sapper have such a low ammunition count, the Ammo Hold system does not increase their capacity.